This is an interesting discussion thread from IxDA. I am duplicating it here so Catalyze members can chime in too.
A common point of confusion when I've partnered with other IAs/Interaction Designers/UX Designers, yadda yadda yadda is what a wireframe is vs. what a prototype is. Everyone seems to have a slightly different take on them. Here's how I differentiate:
Wireframes - standalone "illustrations" of screens void of graphic treatment, with indications of functionality and screen flow. Prototypes - interactive versions of screens with varying levels of graphic treatment/fidelity. The interactivity of the screens should mimic the intended functionality of the final product.
So, am I missing something? Are their varying definitions out there for these two deliverables.
Adam Connor, CUA
User eXperience Specialist
ISO, Enterprise Services Group
MassMutual Financial Group
Telephone: 413-744-7366
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At my company we are building a prototyping tool and we ran into this issue of wireframe vs. prototype. What we came up with was the notion of the fidelity of the prototype. A low fidelity prototype would be a straight wireframe. Adding more functionality like clickable regions, navigation and css raises the fidelity. Backing a prototype with data to simulate a process also raises the fidelity.
We found that this was the easiest way to address people's different ideas of the broad terms wireframe and prototype. One customer might say they want a prototype and mean just a simple proof-of-concept wireframe. Another might mean a site that has like 90% of the functionality of a real site with complete pixel accurate design and functioning Ajax type components. They are both prototypes. It's just the fidelity that is different.