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Being Human - Human Computer Interaction in the Year 2020
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BeingHuman_A3.pdf
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"On March 15-16, 2007, a forum entitled HCI 2020: Human Values in a Digital Age, was held in Sanlúcar la Mayor, Spain, just outside Seville. Its purpose was to gather luminaries in computing, design, social sciences, and scientific philosophy to discuss, debate and help formulate an agenda for human-computer interaction (HCI) over the next decade and beyond.
The event—facilitated by Microsoft and convened by Richard Harper and Abigail Sellen of Microsoft Research Cambridge, Tom Rodden of the United Kingdom’s Nottingham University, and Yvonne Rogers of the Open University—resulted in a detailed report, released April 2 2008, called Being Human: Human-Computer Interaction in the Year 2020. This report is for anyone interested in the ramifications of our digital future and in ways society must adjust to the technological changes to come. It is also for those of us who work in the field of Human-Computer Interaction and who are concerned that our research agenda stays relevant in the years to come."
More information is available from this website - http://research.microsoft.com/hci2020/
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HCI and Competitive Advantage
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http://www.usabilitynj.org/meeting_details/HCI_and_CA-Talk-Final.pdf
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This is a copy of a presentation that Marilyn Tremaine gave to the New Jersey UPA chapter in February 2008. A 4-part MP3 recording of the presentation is also available from the UsabilityNJ website.
"This talk addresses an issue that has been skirted both by the Usability Community and the Corporate Community, that is, what value do efforts in usability and user experience design provide to the overall corporation, and what coMPetitive advantage might the skills and activities performed by usability personnel give to business operations? The talk is therefore not just concerned with the return on investment that might be achieved in various focused areas of usability, but also in areas such as:
- the redefinition of business processes
- the development of new markets
- the creation of new products and services
- the capture of unique information, the building of brand loyalty
- the use of service engineering that ties a product with its service infrastructure
- the better management of knowledge throughout the corporation
- the use of HCI in developing successful corporate strategies
The talk will cover what types of Competitive advantages have been identified for corporations and then give specific exaMPles where HCI has been or can be used to gain a company one of the competitive advantages identified."
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CRUISER: a Cross-Discipline User Interface & Software Engineering Lifecycle
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http://hci.uni-konstanz.de/downloads/HCI_Int_2007_AgileUsability_Cruiser.pdf
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In this article, the authors describe how to bridge the disciplines of usability and software engineering. Usually, both fields are made up of very distinct populations, talking different languages and using different tools. In the paper, the authors present an agile approach that could provide a basis for collaborative, interdisciplinary user interface engineering. The paper was presented and published at HCI International 2007 in Beijing.
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Design is Rocket Science
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http://www.boxesandarrows.com/view/design-is-rocket
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This Boxes and Arrows article is a review of a new book on Interaction Design called Interaction Design: Beyond Human-Computer Interaction. This book is being released at a time when acceptance of Interaction Design as a discipline is reaching a critical mass. Clifton concludes "Interaction Design, the book, presents many valuable approaches and background on the industry. Still, one should realize that learning this material is like learning to play the piano."
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5. |
Cultures of Prototyping
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http://hci.stanford.edu/bds/10-Schrage.pdf
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This essay on prototyping is Chapter 10 in a book edited by Terry Winograd from Stanford's HCI Group and d.school. While the book and essay were published in 1996, the ideas presented are quite relevant in today's user-centered design world.
In his conclusion, Michael comments that:
"There is no one right answer to "How should we prototype?" Prototyping strategies are varied, and a company needs to develop a mix that serves its markets and its products. Prototypes are as much a medium for managing risks as they are a medium for exploring opportunities. They can be treated as an insurance policy or as an option on the future."
Michael Schrage is a a senior adviser to MIT¹s Security Studies Program. Michael Schrage advises organizations on the economics of innovation through rapid experimentation, simulation and digital design. Previously, he¹s been a Merrill Lynch Forum Innovation Fellow and executive director of the Merrill Lynch Innovation Grants Competition for doctoral students worldwide. His latest book - "Serious Play: How the World's Best Companies Simulate to Innovate" was published by the Harvard Business School Press in 2000. The book has been translated into over seven languages. More info on Michael is available from his website.
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PODCAST - World Usability Day - an Interview with Elizabeth Rosenzweig
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http://www.podcast.net/play/57970/14
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Usability Day Director, Elizabeth Rosenzweig, is interviewed in this podcast from the User Experience Podcast. She provides some details behind the annual World Usability Day.
The UX podcasts can be found at this link.
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What are you looking for? An eye-tracking study of information usage in Web search
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http://research.microsoft.com/~cutrell/CHI2007-What%20are%20you%20looking%20for-Cutrell&Guan.pdf
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In this whitepaper presented at the CHI 2007 conference, Microsoft researcher Edward Cutrell and University of Washington professor Zhiwei Guan review the results of their study on eye-tracking for information usage in web search.
"Web search services are among the most heavily used applications on the World Wide Web. Perhaps because search is used in such a huge variety of tasks and contexts, the user interface must strike a careful balance to meet all user needs. We describe a study that used eye tracking methodologies to explore the effects of changes in the presentation of search results. We found that adding information to the contextual snippet significantly improved performance for informational tasks but degraded performance for navigational tasks. We discuss possible reasons for this difference and the design implications for better presentation of search results."
They conclude that "the future of Web search interfaces probably will be very different from what we see today. Studies such as those we have outlined here can help to inform what those interfaces will look like. In addition, we would like to perform similar studies in other search domains to see whether our findings apply outside of Web search (e.g., search in corporate intranets, medical databases, personal desktop indices, etc.)."
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Human-Computer Interaction Institute at Carnegie Mellon
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http://www.hcii.cmu.edu/
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The Human Computer Interaction Institute (HCII) is an interdisciplinary community of students and faculty at Carnegie Mellon University (CMU). This community is dedicated to research and education in topics related to computer technology in support of human activity and society. Although the HCII is headquartered within the School of Computer Science, members of the community represent a broad spectrum of the CMU campus including the College of Humanities and Social Sciences, Graduate School of Industrial Administration, College of Fine Arts, Carnegie Institute of Technology, Software Engineering Institute, as well as the School of Computer Science. Collaborators and sponsors are from other universities in Pittsburgh and around the world, small startup companies, and multi-national corporations.
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Usability for Rich Internet Applications
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http://www.digital-web.com/articles/usability_for_rich_internet_applications/
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After struggling for years to design Internet applications around the limitations of HTML, I have been very excited by the recent release of a range of Internet applications with increased richness and interactivity. The key challenge in designing part-page updates is making sure people see them. Rich Internet applications (RIAs) can provide opportunities to design much better user experiences. They can be faster, more engaging and much more usable. However, this improvement is not without its downside—RIAs are much more difficult to design than the previous generation of page-based applications. The richer interaction requires a better understanding of users and of human-computer interaction (HCI). Although there is a lot of HCI material (Donna Maurer, 2006).
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AIS Special Interest Group on Human-Computer Interaction (SIGHCI)
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http://sigs.aisnet.org/SIGHCI/
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AIS SIGHCI provides a forum for AIS members to discuss, develop, and promote a range of issues related to the history, reference disciplines, theories, practice, methodologies and techniques, new developments, and applications of the interaction between humans, information, technologies, and tasks, especially in the business, managerial, organizational, and cultural contexts.
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11. |
Prototyping Corporate User Interfaces
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Whitepaper-Prototyping_Corporate_User_Interfaces.pdf
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This is a paper written by Thomas Memmel, Fredrik Gundelsweiler and Harold Reiterer from the Human-Computer Interaction Lab at the University of Konstanz in Germany. (Whitepaper, 6 pages, March 2007)
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